Source code for mmdet.models.utils.gaussian_target

from math import sqrt

import torch


def gaussian2D(radius, sigma=1, dtype=torch.float32, device='cpu'):
    """Generate 2D gaussian kernel.

    Args:
        radius (int): Radius of gaussian kernel.
        sigma (int): Sigma of gaussian function. Default: 1.
        dtype (torch.dtype): Dtype of gaussian tensor. Default: torch.float32.
        device (str): Device of gaussian tensor. Default: 'cpu'.

    Returns:
        h (Tensor): Gaussian kernel with a
            ``(2 * radius + 1) * (2 * radius + 1)`` shape.
    """
    x = torch.arange(
        -radius, radius + 1, dtype=dtype, device=device).view(1, -1)
    y = torch.arange(
        -radius, radius + 1, dtype=dtype, device=device).view(-1, 1)

    h = (-(x * x + y * y) / (2 * sigma * sigma)).exp()

    h[h < torch.finfo(h.dtype).eps * h.max()] = 0
    return h


[docs]def gen_gaussian_target(heatmap, center, radius, k=1): """Generate 2D gaussian heatmap. Args: heatmap (Tensor): Input heatmap, the gaussian kernel will cover on it and maintain the max value. center (list[int]): Coord of gaussian kernel's center. radius (int): Radius of gaussian kernel. k (int): Coefficient of gaussian kernel. Default: 1. Returns: out_heatmap (Tensor): Updated heatmap covered by gaussian kernel. """ diameter = 2 * radius + 1 gaussian_kernel = gaussian2D( radius, sigma=diameter / 6, dtype=heatmap.dtype, device=heatmap.device) x, y = center height, width = heatmap.shape[:2] left, right = min(x, radius), min(width - x, radius + 1) top, bottom = min(y, radius), min(height - y, radius + 1) masked_heatmap = heatmap[y - top:y + bottom, x - left:x + right] masked_gaussian = gaussian_kernel[radius - top:radius + bottom, radius - left:radius + right] out_heatmap = heatmap torch.max( masked_heatmap, masked_gaussian * k, out=out_heatmap[y - top:y + bottom, x - left:x + right]) return out_heatmap
[docs]def gaussian_radius(det_size, min_overlap): r"""Generate 2D gaussian radius. This function is modified from the `official github repo <https://github.com/princeton-vl/CornerNet-Lite/blob/master/core/sample/ utils.py#L65>`_. Given ``min_overlap``, radius could computed by a quadratic equation according to Vieta's formulas. There are 3 cases for computing gaussian radius, details are following: - Explanation of figure: ``lt`` and ``br`` indicates the left-top and bottom-right corner of ground truth box. ``x`` indicates the generated corner at the limited position when ``radius=r``. - Case1: one corner is inside the gt box and the other is outside. .. code:: text |< width >| lt-+----------+ - | | | ^ +--x----------+--+ | | | | | | | | height | | overlap | | | | | | | | | | v +--+---------br--+ - | | | +----------+--x To ensure IoU of generated box and gt box is larger than ``min_overlap``: .. math:: \cfrac{(w-r)*(h-r)}{w*h+(w+h)r-r^2} \ge {iou} \quad\Rightarrow\quad {r^2-(w+h)r+\cfrac{1-iou}{1+iou}*w*h} \ge 0 \\ {a} = 1,\quad{b} = {-(w+h)},\quad{c} = {\cfrac{1-iou}{1+iou}*w*h} {r} \le \cfrac{-b-\sqrt{b^2-4*a*c}}{2*a} - Case2: both two corners are inside the gt box. .. code:: text |< width >| lt-+----------+ - | | | ^ +--x-------+ | | | | | | |overlap| | height | | | | | +-------x--+ | | | v +----------+-br - To ensure IoU of generated box and gt box is larger than ``min_overlap``: .. math:: \cfrac{(w-2*r)*(h-2*r)}{w*h} \ge {iou} \quad\Rightarrow\quad {4r^2-2(w+h)r+(1-iou)*w*h} \ge 0 \\ {a} = 4,\quad {b} = {-2(w+h)},\quad {c} = {(1-iou)*w*h} {r} \le \cfrac{-b-\sqrt{b^2-4*a*c}}{2*a} - Case3: both two corners are outside the gt box. .. code:: text |< width >| x--+----------------+ | | | +-lt-------------+ | - | | | | ^ | | | | | | overlap | | height | | | | | | | | v | +------------br--+ - | | | +----------------+--x To ensure IoU of generated box and gt box is larger than ``min_overlap``: .. math:: \cfrac{w*h}{(w+2*r)*(h+2*r)} \ge {iou} \quad\Rightarrow\quad {4*iou*r^2+2*iou*(w+h)r+(iou-1)*w*h} \le 0 \\ {a} = {4*iou},\quad {b} = {2*iou*(w+h)},\quad {c} = {(iou-1)*w*h} \\ {r} \le \cfrac{-b+\sqrt{b^2-4*a*c}}{2*a} Args: det_size (list[int]): Shape of object. min_overlap (float): Min IoU with ground truth for boxes generated by keypoints inside the gaussian kernel. Returns: radius (int): Radius of gaussian kernel. """ height, width = det_size a1 = 1 b1 = (height + width) c1 = width * height * (1 - min_overlap) / (1 + min_overlap) sq1 = sqrt(b1**2 - 4 * a1 * c1) r1 = (b1 - sq1) / (2 * a1) a2 = 4 b2 = 2 * (height + width) c2 = (1 - min_overlap) * width * height sq2 = sqrt(b2**2 - 4 * a2 * c2) r2 = (b2 - sq2) / (2 * a2) a3 = 4 * min_overlap b3 = -2 * min_overlap * (height + width) c3 = (min_overlap - 1) * width * height sq3 = sqrt(b3**2 - 4 * a3 * c3) r3 = (b3 + sq3) / (2 * a3) return min(r1, r2, r3)